Sunday, July 21, 2019
Creation and Development of a Film Soundtrack
Creation and Development of a Film Soundtrack Abstract Cinematic environments are created through image, dialogue, music and sound,à but the craft involved in creating an environmental soundtrack often goesà unnoticed by the film viewer. Soundscapes are rarely just background: they areà powerful storytelling vehicles in their own right, of equal importance to the visuals.à This article examines the process of creating an environmental soundtrack forà cinema from the perspective of a sound designer. Particular attention is given toà how sound is created and layered to enhance, embellish and produce the filmsà narrative. Using contemporary Australian films, notably Australia (Baz Luhrmann, 2008) andà Happy Feet (George Miller, 2006), the article examines the different challenges inà creating an environmental soundscape for both an animation and a live action film.à The films Avatar (James Cameron, 2009), Little Fish (Rowan Woods, 2005) and Theà Magician (Scott Ryan, 2005) are also cited to highlight various approaches toà environmental representation in film sound. While both Australia and Happy Feetà rely on the landscape and environment as integral storytelling components, theà approach to creating their respective soundscapes requires not only naturalà recordings, but also the creation of many previously unheard sounds usingà synthetic sound design. Keywords: Sound design, Australian film, soundscape, environmental representation,à animation Introduction Soundscapes have the ability to transcend the social and cultural barriers thatà sometimes thwart language and even music. Creating an environmentalà soundtrack for cinema is as much a technical craft as it is an aesthetic art form.à Often overlooked by the audience, the sounds of the environment in manyà contemporary films are based on the synthetic design and recreation of manyà settings. Environmental soundscapes are some of the most intricate to create. Theà combination of image, dialogue, music and sound help create the overallà soundtrack, however the film viewer is often unaware of the intricacies andà craftwork used in the creation of these aural environments. Furthermore,à narrative of the film is carefully considered in the creation of these environmentalà soundtrack elements. This article examines the process of creating an environmental soundtrack forà cinema from the perspective of a sound designer who has worked in the Australianà film industry for over 15 years (Fig 1). The articles focus is on the use ofà environmental recordings and sound effects to create a landscape, as opposed toà the use of dialogue and music in the soundtrack. Using two contemporaryà Australian films, Happy Feet (George Miller, 2006) and Australia (Baz Luhrmann,à 2008), this article examines the different creative process used for anà environmental soundscape for an animation and a live action feature film.à Figure 1: The author at work at Australian Clay Target Association, Wagga Gun Club, Wagga Wagga, Australia. (Photoà courtesy of Tony Turner.) Soundscape Design From earliest societies to contemporary musicians, sound has been an integralà communication component to convey messages, express emotion and to tell aà story. Communication through the use of sound has been significant to humanà social evolution. Although spoken language is the predominant form of sonicà communication in our society, other oral and aural methods include rhythm,à melody, percussion, humming, the mimicking of sounds through vocalisations and,à in the modern era, by the recording and creation of music and sounds through theà use of technology. As David Sonnenschein states, [by] giving meaning to noise,à sound becomes communication (2001, p. xix). Through the use of recorded soundsà and the creation of new sounds, the art of sound design has become an importantà approach to screen based storytelling. Although landscapes appear to be natural, creative liberty is often given to theà aural representation of these settings as required by the film narrative. While bothà Happy Feet and Australia rely on the landscape and environment as integralà storytelling components, the approach to creating their respective soundscapes requires not only natural recordings, but also synthetic sound design andà creation. Whether natural or synthetic, neither approach is less significant thanà the other. In this paper my definition of natural recordings pertains to sounds that are created organically through such elements as winds, ice, land mass, water,à animals, vegetation and various other sounds naturally occurring without evidenceà of human or industrial influence or activity. Difficulties such as accessibility and noise pollution make our most pristineà locations increasingly difficult to capture sonically. Although not always theà preferred method, synthetic aural environmental design will continue to develop asà a necessary addition to assist in crafting the aural illusion of cinematicà environments. Using a recent trip to Mount Kosciusko as an example (Fig 2), I wasà surprised at the amount of noise pollution tainting the sound recordings within theà National Park. Many of these sounds were distant sounds, including small planesà and agricultural sprinklers: however they still managed to appear faintly in theà background of some of the recordings. When used in the context of a film theseà edited recordings appear to be natural when first listened to by an audience, butà they are unaware of the use of equalisation, filtering techniques, frequency bandà compression and other such technological solutions in eradicating this noise. Th isà processing of the original recordings in turn transforms these natural recordingsà to new artificially designed pseudo natural sounding environments.à Figure 2: Yarrangobilly River, Kosciuszko National Park. (Photo courtesy of Caroline Candusso.) When the sound designer commences production on a film, they study theà environmental landscape, location and the period in which the film is set. Thisà becomes the foundational building block of the soundtrack and determines theà approach to creating the overall narrative for the film through sound. In the filmà medium, sound design purposefully communicates to an audience throughà recorded and created sounds that augment the onscreen visuals. In contemporaryà cinema, dialogue is the primary auditory component used to convey a story,à however the sound ecology of the landscape and the sound effects are of equalà importance. Sound design does not merely replicate what is happening on screen,à it is an additional storytelling component. An example of this occurs in Australiaà (Baz Luhrmann, 2008), in the scene where we first learn of the impending attackà on Darwin by the Japanese. Here for the first time a soft, almost whispering ofà wind is heard. The plane approach has no engine sounds, only the sounds of theà wings slicing through the air. This was a brief from the director who wanted theà first plane to replicate a shark surfacing with only the fin piercing the waterà surface. It is not until the plane is revealed and peels off to the right of screen thatà we start to hear the sound of an actual engine, the roar of danger, the sound of anà advancing Zero threat. The sound does not give away the shot before we see theà plane, in fact it adds to the curiosity. The sound of the wind makes the scene evenà more menacing and, in this instance, the sound has foreshadowed the action on anà emotional level before the visuals have presented it. In cinema history, advances in sound technology have given filmmakers theà opportunity to take advantage of the creativity of sound and allow it to play anà equally important role as the visuals in storytelling. As George Lucas has noted,à Sound is 50 percent of the movie going experience (2004: online). Hollywood hasà increasingly relied on sound to contribute to the contemporary film viewingà experience. Audience expectations of sound place greater emphasis on the craft ofà sound design. Approaching the Task of Environmental Sound Creationà With many factors contributing to the use of authentic sound recordingsà (including budget, availability of personnel, deadlines etc.), often sounds need to beà fabricated. These sounds may make up the entire soundtrack, or they may onlyà make up elements of the soundtrack that blend with other recordings of actualà environmental sound. If the soundtrack is created well, it will not appear to be outà of place and the audience will not be aware of any disparities. It is only when theà soundtrack jars that the audience is alerted to the sound and may question theà legitimacy or integrity of the sound sources. A fictitious alien landscape scene, forà example, containing recognisable sounds from our world may elicit a sense ofà disbelief. When we see a storm onscreen, we routinely hear thunder; when we see a dog, ità often barks; a door usually creaks; a car might skid when stopping; and explosionsà may shake the room. There are many sound clichà ©s consistently used in theà contemporary soundtrack. Through developments in cinema sound technology,à many Hollywood film soundtracks are created to deliver what an audience expectsà to hear, rather than represent the actual sounds of the real world. Also sounds areà pared back from all of those that might be in a specific setting to emphasise thoseà most relevant to the narrative. With the use of high quality speakers with a wideà frequency response, the introduction of the various surround sound formats andà powerful computers with an array of software options, technology is allowing forà greater creativity and flexibility in the soundtrack. The sound designer needs to balance between telling the story using the availableà tools, and delivering a soundtrack that is credible for the story and setting. Whileà the overall soundtrack needs to be treated with careful consideration, so too shouldà the individual sound components that contribute to it. It is not uncommon for theà sound designer and editors to research the authenticity of various elements withinà the film to provide a guide as to the legitimacy of the sounds and the sound setsà required. For example, if we see a shot of the Statue of Liberty, New York and, place of the sound of pigeons, the only birds we hear are kookaburras, theà audience will be distracted from the story, and continuity of the film will beà disrupted.In both Happy Feet and Australia, extensive research was conducted into theà environments and locations of both film settings prior to the editing of any sound.à Particular attention was given to the study of the wildlife, espe cially birds andà insects, and the seasons. Other research investigated the locations on a largerà scale including the weather of Antarctica-which notably does not develop thunder.à Careful sound choice allows the audience to be situated within the depictedà environment. At the commencement of sound post-production, one of the most importantà preparatory steps is to read the script or to watch an edit of the film in its entirety.à Depending on the film, the sound team may have the luxury of reading a scriptà during the film pre-production phase or in other instances a rough edit may beà given to the sound team to view almost immediately after shooting has completed.à In some instances they may be given both. Providing either a script or an early edità of the film allows for the planning of the dramatic journey of the film, and theà mapping of the narrative dynamics through sound. This can be in the form ofà physically drawing a chart or a graph mapping the drama and dynamics of the filmà over time. This allows careful designing of sounds to build up to the climacticà scenes in the film, and then to use quiet moments to increase dramatic impact.à Having a graphic representation of the film allows for the nuanced planning of theà soundtrack, which will follow and often assist the onscreen narrative. Dependingà on the directors approach to the film, this method can also be helpful for creati ngà juxtaposition between the onscreen drama and the aural drama. Sound has theà power to emphasise or soften a story depending on the directors decisions. Happyà Feet has a scene depicting a leopard seal chasing the central protagonist, Mumble,à underwater. Due to the visual size and menacing teeth of the leopard seal theà original sounds edited for the scene had to be re-crafted to suit the targetedà audience of children. Many of the original growls were replaced by less aggressiveà grunts, and more breaths were added to soften the chase and viciousness of theà antagonist. Every film has its own challenges and requires its own approach to the soundà design. Some films are created to imitate reality and often contain sounds ofà actual location sound recordings of what the audience is seeing on screen,à recorded on set from the filmed locations. In the films Little Fish (Rowan Woods,à 2005) and The Magician (Scott Ryan, 2010) for which I was a sound effects editor,à sound designer Sam Petty aimed to recreate the actual real sound of the locationsà in both films. Petty retraced the shots of The Magician and recorded the filmà locations throughout Melbourne. On Little Fish I retraced and recorded many of theà film location environments including several locations in Cabramatta, Sydney (Figà 3). Both the Cabramatta train station and the featured shopping mall are central toà establishing the locations within this film. Having to recreate these locations fromà either library sounds or unauthentic recordings would have been very timeà consuming, and still may not provide the desired authenticity.à It is important to note that the shooting schedule does not generally allow enoughà time for the location sound crew to capture many sounds of locations duringà filming. The primary concern of the location sound recordist and crew is to captureà the dialogue and the actor performances. The audio post-production crew thenà need to seek permissions to re-record after initial filming, which requires furtherà time and funding that are rarely included in the budget. à In contrast to films like The Magician and Little Fish, many films require the use ofà exotic, rare and even previously unheard or fabricated environmental sounds. Withà the increase in films based around visual effects, films can be located in fictionalà lands with entirely contrived characters and creatures.à Depending on the context of the film, an audience will have preconceived ideas ofà what the sounds should be for particular scenes. This is the case even for animatedà films that are set in entirely contrived locales. James Camerons Avatar (2009) is aà well-cited contemporary example. No one has physically experienced this mythicalà land of Pandora, although we have some sense of what we would expect to hear,à for example, by associating the forest with familiar rainforest, or by the appearanceà of certain creatures. The environmental sounds alone comprise many previouslyà unheard insects, specific and unusual animals, other background animalà vocalisations, and types of vegetation. On occasions such as this it may be necessary to create entirely new sounds forà these new worlds. These original sounds may start their incarnation from theà recordings of sounds from our own world or they may be completely synthesised.à What is important is to keep these new sounds identifiable according to ourà current expectations. Some designing techniques for these new sounds mayà include the following:à transforming existing sounds through the use of pitch changing,à equalisation, or any number of filtering processes using specific recordings of rare or unusual soundsà pitching or modifying electronics, machinery or vehiclesà pitching and combining various animal vocalisationsà using synthesis to create new sounds, and others.à Although budget constraints will influence the approach to film sound design, soà too does the availability and existence of-and access to-required sounds. Whenà creating a sonic environment or landscape for a film, wherever it is set, it isà important to consider what is real to the location, what seems real, and whatà sounds the audience expects to hear. In summary, factors determining theà approach to the creation of the environments include whether the location exists inà the real world, whether environmental recordings were made during on-locationà filming, whether the storyline is located in a contemporary setting, and whetherà funds and safety allow the recording of the location.à This leads to a discussion of two contemporary feature films from the perspective ofà a sound effects editor1. Produced on relatively big budgets for Australian featureà films,2 both Happy Feet and Australia included a dedicated atmosphere soundà editor as part of the sound te am. This role is often absorbed by the sound effectsà editor on smaller productions and lower budget projects. In both films, my soundà effect creation and editing drove the use of the environment as an integral storyà component and, as such, I worked very closely with the atmosphere editors. Whatà distinguished my role from that of the atmosphere editor was that my contributionà treated the landscape as a character. Working in sound effects, I specificallyà designed many sounds for both films with integrated and often highlighted storyà elements associated with the environments. These films differ quite considerably and provide contrasting examples of sonicà environment creation. The films are set in remarkable and distinctive locations; Happy Feet is an animated film set in Antarctica, while Australia is a live action filmà set in the Northern Territory, Australia.3 Both films pose varying degrees ofà complexity in terms of their sonic environmental depictions on screen.à Creating a Sound Environment As with the visuals, the sound for an animated film differs from live action film. With no actual filming on location, all characters are created, all sets are rendered,à and all visuals are designed by animation artists. There is no cinematographer filming actors at an actual geographical location as with a live action film (althoughà voice acting is recorded for the animators). Sound recordings of the film setà locations are not captured as there is no filming on location.4 Therefore all soundà environments need to be recorded and/or created from the ground up.à 1 In this article I focus on the environmental sounds, and a consideration of spot effects is a topic for a further study.à 2 According to the International Movie Database (IMDB.com) the budget for Happy Feet was $100,000,000à (http://www.imdb.com/title/tt0366548/) and $130,000,000 for Australia (http://www.imdb.com/title/tt0455824/).à 3 Some scenes were shot in various locations in Northern Territory, northern Queensland and Sydneys Fox Studios.à 4 However some animators, notably Australian Yoram Gross, have used filmed bush background for the drawn characters.à See Dot and the Kangaroo (1977) and other work.Screen Sound n3, 2012 128à Happy Feet Millers Academy Award winning Happy Feet tells the story of Mumble, an emperorà penguin who, instead of being able to sing, tap dances. The characters of the filmà also included many animated Antarctic animals, primarily penguins. Theà combination of an animated remote environment (Antarctica) and animatedà animals meant that every sound for this film had to be created.à Through the use of detailed layers of sound, sound design is about creating a levelà of believability. It is not just a matter of placing a single sound into a scene andà hoping that the audience believes it. Ambiences in our everyday life are complex,à with chaotic and sometimes even choreographed symphonies, with the land, theà wind, animals, birds and vegetation all playing their tunes within a given space. Inà addition to these individual sounds, these acoustic spaces are important inà representing the onscreen landscape spaces.à The challenge of creating such an unpolluted, isolated and dangerous atmosphereà meant that the sound design had to be precise and untainted by unwantedà background noises. As the budget didnt allow for a sound team to travel andà record actual Antarctic locations, climatic conditions and animal activities, we hadà to rely on pre-existing sound recordings of Antarctica or recordings made in moreà accessible locations such as Thredbo ski resort in Australia and from someà locations in New Zealands South Island.à With many shots depicting the rugged landscape of Antarctica, often the detailà within the sound design can pass unnoticed. If we look specifically at Lovelacesà Pile (Fig 4) the sounds can be unpacked to reveal far more detail than what isà initially heard. Basic element Breakdown of sounds Winds Close up winds (flurries of snow) Distant winds to give sense of space Wind howling through icicles Snow Movements on snow by penguins Melting snow Snow falling off cliffs in the background Ice-land Mass (subtle) Movements of ice Ice cracks and creaks Ice thumps Animals Background penguin vocals near and far Background penguin movement Table 1: Landscape sounds in Lovelaces Pile scene in Happy Feetà From this list the sound editor has 11 possible sets of sounds that may beà deployed to create the environmental backdrop for this scene. This excludes anyà character or action related sounds; it is only the ambient background.à Without access to record authentic atmospheres, many of the sounds wereà recorded or sourced from other locations in order to imitate the film set. Theseà would then be reconstructed as the sounds could vary entirely. We were fortunateà that we had some actual recordings of Antarctica for the film. During production,à supervising sound editor and sound designer, Wayne Pashley, sent a mini-discà recorder to the Antarctic and asked scientists to record sounds whilst doing theirà field studies. Unfortunately, the recording quality was not always film worthy asà the scientists are not trained sound recordists. Happy Feet did contain some actualà sounds from Antarctica, although a high percentage of sounds were either non-à Antarctic recordings or studio recordings created specifically for the film.à The animal recordings from Antarctica were used where possible to create anà underlying realistic bed for the film. Some of the successful recorded sounds usedà included those of elephant seals, adà ©lie penguins, emperor penguins and even skuaà birds. These beds of animal noises gave the background environment a sense ofà reality upon which to layer the main characters. The main and featured animalsà were often recreated using studio recordings and other sources of soundà recordings.à Some of the successful Antarctic environmental recordings included icebergà movements, ice winds, and slushy icy water. These were also edited and usedà where possible alongside additional created sounds. Again, these realisticà environmental sounds were primarily employed to evoke a believable backgroundà ambience. To emphasise the size and weight of several of the large icebergs,à controlled recording and studio techniques helped create such large masses. Thisà included close microphone techniques and using dry-ice (liquid nitrogen) to freezeà large objects that we could then record being dragged across the floor. With theà realistic Antarctic recordings serving as our bed, these additional recreated soundsà became the embellishments and the dramatic highlights.à As storytellers in our own right, creative liberty allowed for the reappropriation ofà these sounds. At times these sounds would be used only as a bed and thenà additional snow, ice and wind elements would be created and embellished to betterà represent the onscreen visuals and the unfolding drama. Some of these soundsà came from our own original Foley studio recording sessions using props to designà sounds to be used to highlight onscreen action. An example of the studioà recordings included creating snow for the feet close-ups where the charactersà dance on the snow. As we did not have access to snow, we recorded crushed ice,à salt, cereal, sugar, sand and several other props to mimic the sound of snow.à Recording in a studio allowed us to create our sounds specifically for the particularà scene. Throughout the film, the seasons changed over a one-year cycle and weà wanted to represent this as best we could through the changing environmentà sounds. We had allocated recording days where we could record specific sounds inà a very clean, precise manner. If we needed more grit in our snow we could justà change the elements we were recording, or if we needed the snow to sound moreà wet we could just mix in some more water when required. We were not dictated byà natural resources. The other advantage of having these studio recording days wasà that we could rec ord sounds specifically for the big screen. What I mean by this isà that we could record sounds specifically for the surround sound speakers. Usingà the close-up of feet on snow as an example, if a character flicked his/herà flipper/foot in close-up, we could record different snow elements for the left, centreà and right hand side of the flipper and have the debris snow crumbles pan back intoà the surrounds. This would have been impossible to record with such precision asà an actual performance in real life. By having control of individual sound elements,à we were able to creatively challenge the cinema and screen space to highlight theà environmental immersion.à Australia Set during the Second World War, Australias storyline centres on a cattle drive inà the rugged terrain of northern Australia, as an English aristocrat travels acrossà harsh environments with her stock. From the opening moments, even before theà first visual images, sound is used to position the audience of Australia. From theà initial fade in from black we begin to hear ethereal singing, native birds, insects,à winds and the gradual swell of string instruments. In these opening scenes, the sounds of different winds, animals and insectsà intertwine with an emotional journey across an environmental backdrop thatà transforms, as the audience witness the death of Lord Ashley, from above groundà and into the muffled and mysterious murky underwater drones and whale song.à Playing in slow-motion the images show King George (David Gulpilil) telling Nullahà (Brandon Walters) to make yourself invisible as the white fellas are herding cattleà across the river onto the Carney property. Although music is also playingà concurrently with the sound effects, the effects design specifically aims to makeà reference to Aboriginal dreamtime. As Lord Ashley is killed and falls to the waterà above Nullah with a spear through his chest, the water turns crimson, the soundà hints that Lord Ashley has been killed by the people moving the cattle, the sameà people Nullah is also hiding from. Visually it isnt until we see the snakeskin bootà of N eil Fletcher (David Wenham) that we realise that he is the killer.à Although the sounds chosen for this sequence are simple environmentalà recordings, what is important is the way in which they have been reappropriated toà form part of the narrative. Through transformation, including pitch and otherà manipulation techniques of the original recordings, these evolve into new, unheardofà sounds that yet seem familiar. When designing such delicate sounds, much time was spent experimenting withà the creation of sounds that morph unnoticeably from one sound into anotherà throughout the opening sequence. Tonal frequencies, recording quality and mixingà techniques were constantly balanced and adjusted to create a single fluid flow ofà environmental sounds. At the same time, although continually transforming, theà sounds needed to contain characteristics of the original sound sources, allowingà the audience to connect the aural with the visual. Throughout Australia, designedà sounds are used very subtly. Overall the film uses actual location and naturalà sounds to convey the Australian landscape, with the designed sounds beingà reserved for scenes with Nullah, the death of Daisy and for King George, as theseà relate to the dreamtime and spirituality.à With vast landscapes of Australias Northern Territory depicted throughà cinematography, natural sounds are needed to convey the impact of theà environment. Supervising sound editor and sound designer, Wayne Pashley,à retraced many of the original locations in the film during the sound postproductionà phase. Using a Soundfield ST350 ambisonic microphone, Pashley wasà able to record in surround sound an entire three-dimensional landscape onà location. Until recently, creating film surround sound was only possible during theà post-production process, but this particular technology allowed for a pristine,à natural recording of the environment. These recordings in surround were thenà decoded, edited and used as beds for the atmosphere tracks of the film. Pashleyà observed: We also wanted to be true to the landscape of Australia. So often in bigà productions like this, the sound design guys just reach for Bushà Atmosphere Number Three [library effect] or whatever, and everythingà comes out sounding the same. Also, what you hear is usually completelyà unrelated to the environment you see on the screen. We wanted this to beà different. Australia is, I think, the first movie that sounds correct, that givesà a true sense of how this country sounds. (cited in Soundfield, 2008:à online) With many scenes depicting broad vistas, having the atmospheres recorded inà surround from the outset allows the sounds to reflect the vastness of the actualà locations. In sound editing, the atmosphere tracks are often edited from existingà stereo recordings, thus limiting the detail within the acoustic space. In mostà instances, artificial reverb is introduced to make the sounds appear to be widerà within the acoustic space. Recording in surround sound reduces the need for andà use of these contrived techniques. All animal sounds for Australia were purposely recorded for the film. Workingà remotely and living in regional New South Wales, I was able to record many of theà animal vocalisations of cows and horses for the film at locales situated near where Ià live. The cows were particularly challenging to record as they are often difficult toà get close to without them running away. Having the livestock saleyards proved toà be a very convenient way to record cows at close proximity. Also having so manyà cows in such a small space allowed the recording of mass group cows to be used inà many of the backgrounds. Situated within a livestock pen meant that the beastsà were particularly vocal, which allowed for high quality recording and performanceà and, later, for flexibility in editing their bellows. Conclusion Often overshadowed by dialogue and music, the environmental atmosphericà sounds of a film are often overlooked by audiences. These aural landscapesà comprise either actual recordings or synthetic recordings constructed toà acoustically represent the onscreen locations. Both Happy Feet and Australia relyà on the aural landscape environment as essential storytelling characters withinà each film. Based on very distinct locations, the films differed notably in theà approaches to their environmental landscape sound design. In a generalà comparison Happy Feet featured far more inauthe
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